Melvor ldle 梅沃尔放置 控制台命令
Melvor ldle 梅沃尔放置 控制台命令
加金币 game.gp.add(100)
加屠杀币 game.slayerCoins.add(100)
加劫掠币 game.raidCoins.add(100)
加技能经验 game.astrology.addXP(10000)
加精通经验 game.astrology.addMasteryPoolXP(600)
伐木(woodcutting)
钓鱼(fishing)
生火(firemaking)
烹饪(cooking)
采矿(mining)
锻造(smithing)
扒窃(thieving)
农务(farming)
弓匠(fletching)
制造(crafting)
符文锻造(runecrafting)
草药学(gerblore)
灵巧(agility)
召唤(summoning)
星象学(astrology)
城镇(township)
生活类魔法(alternative magic)
制图(cartography)
考古(archaeology)
设置扒窃基础间隔为250ms
game.thieving.baseInterval = 250
设置眩晕基础时长为250ms
game.thieving.baseStunInterval = 250
设置扒窃到物品的几率100%
game.thieving.itemChance = 100
设置所有扒窃NPC感知为1
game.thieving.actions.registeredObjects.forEach((item) => {item.perception = 1})
设置扒窃到的物品数量为原来的10倍
{ratio = 10; game.thieving.actions.registeredObjects.forEach((i) => {i.lootTable.drops.forEach((j) => {j.maxQuantity *= ratio; j.minQuantity *= ratio})})}
设置宝箱类物品开启物品数量为原来10倍
game.items.openables.registeredObjects.forEach((i) => {ratio = 10; i.dropTable.drops.forEach((j) => {j.maxQuantity *= ratio; j.minQuantity *= ratio})})
设置宝箱类物品,开启物品概率相同
game.items.openables.registeredObjects.forEach((i) => {i.dropTable.totalWeight = 0; i.dropTable.drops.forEach((j) => {j.weight = 1; i.dropTable.totalWeight += 1})})
添加1000的城镇技能经验
game.township._xp += 1000
添加1食物(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Food").amount = 1
添加1木材(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Wood").amount = 1
添加1石材(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Stone").amount = 1
添加1矿石(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Ore").amount = 1
添加1煤炭(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Coal").amount = 1
添加1矿石锭(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Bar").amount = 1
添加1草药(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Herbs").amount = 1
添加1符文精华(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Rune_Essence").amount = 1
添加1皮革(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Leather").amount = 1
添加1药水(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Potions").amount = 1
添加1板材(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Planks").amount = 1
添加1服装(更新后有效)
game.township.resources["registeredObjects"].get("melvorF:Clothing").amount = 1
所有建筑花费设置为0
game.township.buildings.registeredObjects.forEach((i) => {i.costs.forEach((j) => {j.forEach((k) => {k.quantity = 0})})})
添加1000的伐木技能经验
game.woodcutting._xp += 1000
添加1000的伐木技能精通池经验
game.woodcutting._masteryPoolXP += 1000
设置所有树木的伐木间隔为10ticks
game.woodcutting.actions.registeredObjects.forEach((i) => {i.baseInterval = 10})
鸟巢掉落率增加100%
game.modifiers.increasedBirdNestDropRate += 100
添加1000的钓鱼技能经验
game.fishing._xp += 1000
添加1000的钓鱼技能精通池经验
game.fishing._masteryPoolXP += 1000
设置所有鱼的钓鱼间隔为10ticks
game.fishing.actions.registeredObjects.forEach((i) => {i.baseMaxInterval = 10; i.baseMinInterval = 10;})
设置所有钓鱼区域渔获率60%、垃圾掉率1%、特殊掉率39%
game.fishing.areas.registeredObjects.forEach((i) => {i.fishChance = 60; i.junkChance = 1; i.specialChance = 39})
设置当前钓鱼区域渔获率10%、垃圾钓率0%、特殊钓率90%
{game.fishing.activeFishingArea.fishChance = 10; game.fishing.activeFishingArea.junkChance = 0; game.fishing.activeFishingArea.specialChance = 90;}
设置钓鱼获得各种特殊渔获的权重相同
{game.fishing.specialItems.totalWeight = 0; game.fishing.specialItems.drops.forEach((i) => {i.weight = 1; game.fishing.specialItems.totalWeight += 1})}